Axios’ report states that Invictus is being made by developers who worked on Rainbow 6 Siege and For Honor, both of which were multiplayer staples for the publisher last generation. Invictus will also be part of Assassin’s Creed Infinity, acting as a hub for future entries. Axios reporter Stephen Totilo shared more on Twitter, noting that VP, Executive Producer Marc-Alexis Côté showed a concept of familiar characters (and a mintaur being), hinting that Invictus would feature protagonists and antagonists from previous entries. Côté also noted that it wouldn’t have a central setting, meaning it would likely jump to different time periods and places. RELATED: Assassin’s Creed Mirage Reveal Trailer Shows New Baghdad Location Côté was a bit more straightforward with Eurogamer, saying in the outlet that she is “part of it [their] creative intent to bridge the different Assassin’s Creed games together into a multiplayer experience” that is “inspired by [Ubisoft has] it happened in the past.” But even with those inspirations, it will still be a “new kind of multiplayer experience,” according to Côté. Assassin’s Creed has won over many players in its latest entries. While 2015’s universally panned Unity featured co-op, the series hasn’t had competitive multiplayer since 2014’s Black Flag. The tradition began in 2010’s Brotherhood and saw users track down and stalk their target while avoiding those who were in their queue. Côté also confirmed to Axios that Ubisoft is not developing a remaster of the original Assassin’s Creed or some kind of crossover with Origins, both of which have been heavily rumored. However, he didn’t want to completely close the door on the idea of ​​developing an upgraded version of that 2007 debut sometime down the line. RELATED: All Announced at Ubisoft Forward September 2022 Event Côté also added that Red, the Japan-based entry, will get more development time to “reach [a] higher quality and be more sustainable from a human and technological point of view”. Red will also be an “epic” title with years of post-launch content, and in that respect will be similar to Valhalla and Odyssey. But even though Red will be more similar to those two games, Hexe won’t be cut from the same cloth. Côté noted that Ubisoft is “not coming out with another 150-hour game right after Red” and that Red and Hexe can coexist at the same time because they are structured differently. Ubisoft has yet to confirm exactly what Hexe will be about, and its teaser trailer was very vague, but previous reports noted that it would take place during the Holy Roman Empire during the 16th century and revolve around witch hunting.